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1. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Liang Nuren wrote: Malcanis wrote: Smoking Blunts wrote: the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing it to use 8 launchers inst...
- by Bucca Zerodyme - at 2013.05.14 20:09:00
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2. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Spugg Galdon wrote: I agree that the new BS's are going to be a little flimsy on tank but I also understand why CCP seem to be reluctant on buffing their EHP. Ships with larger buffer tanks encourage blobbing which is so...
- by Bucca Zerodyme - at 2013.05.09 19:15:00
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3. Switch Character button - in Player Features and Ideas Discussion [original thread]
monkfish2345 wrote: Sergant Steel wrote: Namselas Eht wrote: A long time ago EVE had a switch character button and it was exploited to holy hell to insta escape traps. People would hop on an alt thus despawning their other character from ...
- by Bucca Zerodyme - at 2013.05.09 15:56:00
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4. Study the net effect of p-+rn in the ingame browser on the EVE Economy - in Player Features and Ideas Discussion [original thread]
i dont think there will be any new informations, if we were to research that.
- by Bucca Zerodyme - at 2013.05.09 15:43:00
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5. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Connall Tara wrote: Grunnax Aurelius wrote: Because he doesn't understand missile mechanics. Damage = Base Damage x MIN(MIN(sig / Er,1) , (Ev / Er x sig / vel)^(log(drf) / log(5.5)) ) Where sig = ship's signature vel = ship's velocity Er...
- by Bucca Zerodyme - at 2013.05.09 12:24:00
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6. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: I have issues with this. New players CAN do more than just mine and mission. If you strap them all into cheap, ganky frigates/destroyers you can overwhelm hostiles in vastly more expensive ships. A good example would be th...
- by Bucca Zerodyme - at 2013.05.08 20:13:00
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7. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Hagika wrote: Emily Jean McKenna wrote: Yep, it worked for Incarna quite well... We even got to read a LOOONNNGGG apology from the CEO of CCP. Looks like they need the wake up call again. I cancelled all 3 of my accounts then. This one ...
- by Bucca Zerodyme - at 2013.05.08 19:20:00
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8. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Jill Antaris wrote: Gypsio III wrote: Ironically, the new cruise would make a cruise Naga quite attractive now (it should not be changed!). But, but, but I liked the naga with missiles as it was on sissi. Bucca Zerodyme wrote: Gyp...
- by Bucca Zerodyme - at 2013.05.08 17:55:00
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9. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Bucca Zerodyme wrote: You seems not to get it, i already said numerous times, thats its a speed issue, and who said ABing is bad? if everyone is using missiles, then ABing is becoming more popular because you can better spe...
- by Bucca Zerodyme - at 2013.05.08 16:03:00
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10. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Carniflex wrote: Cynthia Nezmor wrote: Partak Cadelanne wrote: These changes are bad. Who will fly a 250 million Scorpion? Me. I would even pay 750 mil for it as long as it is the only ECM Battleship. Well for 750 mil you could fly...
- by Bucca Zerodyme - at 2013.05.08 14:39:00
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11. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Kharamete wrote: And it is supposed to be so. A battleship should be a serious step up, a ship you should cry about losing. It used to be so that people mined for weeks and months with Miner I:s and cruisers to be able to get a battleship....
- by Bucca Zerodyme - at 2013.05.08 14:30:00
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12. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Your assumptions are silly (not using skills at V, ABing Typhoon, wtf?). It seems what you've actually proved there is that Cruise doesn't have a damage application problem, as a full-speed Typhoon will receive, by your own n...
- by Bucca Zerodyme - at 2013.05.08 14:02:00
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13. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Putting it bluntly, there's only a damage application problem if you're using the wrong ammo. Like using Fury against cruisers, or something stupid like that. Elsewhere, it's entirely appropriate that smaller faster stuff is a...
- by Bucca Zerodyme - at 2013.05.08 12:56:00
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14. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Let's be realistic here: cruise missile are getting a massive buff, perhaps the single biggest buff I've seen in the nearly 7 years I've been playing. This isn't the time to be asking for even more. It's the time take the oppor...
- by Bucca Zerodyme - at 2013.05.08 12:28:00
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15. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Lucs Interior wrote: I'm fairly new to production. Won't this mean I won't be able to build Battleships for a profit for quite some time? I still can't make money on procurers. In fact I'd have to sell them at a significant loss. If you are ...
- by Bucca Zerodyme - at 2013.05.06 15:12:00
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16. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Deerin wrote: [Raven, Rigor Raven] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Ballistic Control System II Domination X-Large Shield Booster Adaptive Invulnerability Field II Adaptive...
- by Bucca Zerodyme - at 2013.05.06 14:57:00
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17. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Change the Raven Velocity Bonus into: - 20% More Velocity from Missiles and -5% Flight Time of Missiles per Skill.
- by Bucca Zerodyme - at 2013.05.06 00:37:00
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18. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Gimme more Cynos wrote: Just wait till the Faction-BS rebalance, where the Typhoon will get a 7th launcher and a fifth med-slot, while the cnr gets a.. another med.. This would be death to the cnr for missions.. I allready bought one Fleet Ty...
- by Bucca Zerodyme - at 2013.05.06 00:33:00
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19. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Kenshi Hanshin wrote: Nex apparatu5 wrote: Grarr Dexx wrote: For a guy who hasn't lost anything bigger than a harbinger in the last year, you sure seem knowledgeable about the costs of big burly battleships. To be fair, I've lost two c...
- by Bucca Zerodyme - at 2013.05.06 00:11:00
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20. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Bertie Dallocort wrote: CCP Rise wrote: Special Note: You will NOT be able to buy battleships now and then refine them for the increased cost after the changes go live. Like all previous tiericide changes we will use extra materials to imple...
- by Bucca Zerodyme - at 2013.05.04 17:56:00
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